Euler (gimbal lock) Explained
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In this video we explore Euler Rotations, the most common method for orienting objects in 3d. It’s by-product «gimbal lock» can cause headaches for animators because the animated motion can move in strange ways. Here we learn how euler’s «rotation order» is a bit like hierachies, and how changing this order can help us to avoid gimbal problems. This is demonstrated with a solution to a common camera problem, by finding the correct rotation order. Источник видео youtube.com/watch?v=zc8b2Jo7mno